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June 29, 2010

Final Unreal Rendering

The textures are done and the rifle is rigged and placed in a customized udk render scene in order to show how the carbine is going to look like in the unreal engine 3.



At the left side you'll see the concepts made by Philipp Dege and on the right the 3D model of the carbine including magazins and 51mm rounds in all variations made by myself.

And maybe you'll noticed the new frame, which includes the information from above, because this is the printable version (50x40cm, RGB, 220 ppi).

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