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October 9, 2011

Update: 2 is 1 too much

I got to get rid of my portfolio on this blog, it makes no sense in updating two sites everytime I add new stuff.

So, for any updates of my online portfolio - I'm so very, very sorry - you'll have to go to gilsalvado.daportfolio.com and check out the new professional gallery I've added lately.

But to give you a glimpse of what's waiting, you can have look through the keyhole:

July 24, 2011

No Pain No Gain

As Sir Churchill once said: If you're going through hell, keep going.

Even though things seem to become better, I'll be working on my portfolio again anyways. So, stay tuned. Next time things could blow up. You'll never know for sure.

June 22, 2011

Open for buisiness

Well, I'm going to have whole month now - at least - to work on my portfolio again.

Should you be looking for a new junior 3D/2D Artist check out this blog for updates soon, or contact me via e-mail.

March 17, 2011

Nothing but tumbelweed

I actually managed to get a job in the games industry - actually it's already the second, because I quit at Kunst-stoff at the end of 2010 - and I'm really busy and very happy working for SlipShift. So, just in case you wonder why I didn't post anymore updates on this site.

Should you be interested in what I'm working on right now, check out: Reborn Horizon or follow us on Facebook.

October 17, 2010

Men At Arms - Medieval Crossbowman

As I posted before, I am going to do Lowpoly models for a while, because of technical issues. You can't do Highpoly with about 500 MB RAM -_- ...

I decided to do a medieval english crossbowman with less than 5000 Tris including all props.



After the Diffuse is done, I'll be modelling two more medieval soldiers. And maybe a whole series of variations.


Ah, and maybe you've noticed a little change to the blog's layout and style. I added a banner and a Portfolio page. As a start it's a lot the same as in Eddie Munoz's Blog, because I liked it a lot when I had a look at it today. Took some time to figure out how it works, therefore it still looks very similiar. I'm going to change it as soon as possible, because it's a little ballsy to copy it so obviously.

October 6, 2010

Deus Ex Machina

Unfortunately, when I started to sculp the highpoly this day, I had to realize that something is not working correctly with driver of the turbo memory of the laptop, which I borrowed of a former fellow student.
I find myself unable to solve this problem through software and hardware. Therefore I decided to ... go back to the roots. If I can't work highpoly, I'm going to work lowpoly only. Something my portfolio is lacking anyway. So it's a good thing in the end anyway. It's all just a matter of your point of view ;)

October 5, 2010

Maritime Interlude

Well, even though I'm not able to participate for the ArenaNet University Artist Internship Program 2010, I paused working on the hardsurface modeling of the military robot for a while, because it'll be a good practice anyway.





I'm going to start sculpting tomorrow. Texturing should be done on Sunday, because the deadline is exactly in a week.