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May 31, 2010

Praise the UDK

Usually I don't like texturing that much, 'cause I find it's a pain in the ass to unscene textures. And until you see the final result in the 3D engine it may take some time, depending on the engine pipeline. But this time it went supringsly easy, thanks to use of the UDK.



I hope you enjoy it, because this is my best texture to date.

Probably you remember this model from the previous posting. And it's already placed in the Greybox of our current Project. So, go and visit: lastexitthegame.blogspot.com and check for some updates.

May 12, 2010

2045 Kr4d

Well, nothing from the dark age I was talking about in my previous post, but something from an apocalyptic scenario I am currently working for at the Games Academy.

This is going to be an asset for my final student project. Hope you enjoy it.



I am using hard surface modeling with floating geometry in order to generate the normal map for the low poly model.

Check out lastexitthegame.blogspot.com for more informations about the project.