I'm currently working on my Portfolio, but I'd already began with my 3D modelling exam for this last semester. Sascha Henrichs (Piranha Bytes), our lecturer, gave us the task to model a stair of any kind, so I'm going to do a helical stair within a small tower interior.
For texturing we'll only be allowed to use 5 tileable textures (excluding normal, specular and emissives) and 1 unique mapped texture for props.
The current polycount is about 13.500 tris, which is still below the allowed max of 20.000 for this exam.