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April 8, 2010

Portfolio Sneak

It's been a while since I posted an update on this blog. So here's a little Sneak Preview of my current Portfolio. The models shown should be familiar for some of you.







In the next update prepare yourself for a grim darkness of the future, where there is only war ...

January 25, 2010

Crayon portrait

Yes, there's more to learn at the academy than how to push vertices and texturing 3D models on 2D textures.
Here's a portrait I made with chalk and pencil in a art lesson with Anja Niesler.


We had to portray some of our classmates. And because Patrick help me with my english gramma on this blog, I would like to say thank you by posting my portrait of him.

January 18, 2010

Deep space diving!

I just made a another creature, which I will put in the same scene with the Inscetobrute, because both do have extraordinary long arms and a marine theme.


Base mesh, Retopology and UV Layout are already done. So, I just have to sculp the normal map and bake/paint the other texture. And if those are done, I'm going to rig and skin them both.

January 5, 2010

Big, ugly MF

Well, happy new year after all. I got to say, that I've been enjoying my holidays. Therefore the textures of the brute aren't finished completly yet, but they're close to.



Just got to fix some scenes and a lot of baking errors.

November 27, 2009

Grown up zSpheres


The result out of a bunch of zSpheres and the help of Stephan Viranyi during a lecture in 3D Sculpting I didn't expect it to turn out as a bulky insect-like hulk.




What I personally learned from this - what first started as a zBrush Sketching - is, that I should really do some scribbles on paper in the beginning. Just to get a better idea of the silhouette, only because I am not that affin to 3D sculpting yet.
It's not that I don't like the creature at all, but it's silhouette could really be a little bit more intense.


And heres a sneak peak of what the final texturing could look like. It already contains the cavity and ambient occlusion maps within the diffuse. The normalmap still needs a specular. After I'm done with that, I'm going to render and post it.

November 19, 2009

Adding the 3rd Dimension

As you see, this was the modeling sheet for what should have been my semester test. I didn't handed it, because it wasn't nearly as finished as you can see below.
And during the crunch time of my last semester project there wasn't really enough spare time to work on my 3d modeling test. Easy equation: Project = 80 Pts : 3D Modeling = 20 Pts

But I'm still working on it as you can see.





The actual 3D model in 3ds Max.


And the sculpting in zBrush, inlcuding redesign of the base meshes.



I'm going to post an update as soon as the textures are done.

November 8, 2009

A grim future ahead

This was my personal vision of how the game should look like, but in the end things never happen like you want them to.


And also the model made from the sheet below wasn't realized like originally intended.


Personal Note to myself: check future jpg for cmyk mode -_-