<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-686801533864932818</id><updated>2011-10-10T22:36:43.211+02:00</updated><title type='text'>CG Craft by Gil Salvado</title><subtitle type='html'>This Blog shows samples of my craft as concept and cg artist.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>32</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-6536300947610496247</id><published>2011-10-09T19:42:00.004+02:00</published><updated>2011-10-09T19:52:44.381+02:00</updated><title type='text'>Update: 2 is 1 too much</title><content type='html'>I got to get rid of my portfolio on this blog, it makes no sense in updating two sites everytime I add new stuff.&lt;br /&gt;&lt;br /&gt;So, for any updates of my online portfolio - I'm so very, very sorry - you'll have to go to &lt;a href="http://gilsalvado.daportfolio.com/gallery/603840"&gt;gilsalvado.daportfolio.com&lt;/a&gt; and check out the new professional gallery I've added lately.&lt;br /&gt;&lt;br /&gt;But to give you a glimpse of what's waiting, you can have look through the keyhole:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fc03.deviantart.net/fs70/o/2011/282/6/4/64aa666da107086d37f4bec646c30fbb.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px; height: 128px;" src="http://fc03.deviantart.net/fs70/o/2011/282/6/4/64aa666da107086d37f4bec646c30fbb.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-6536300947610496247?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/6536300947610496247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=6536300947610496247&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6536300947610496247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6536300947610496247'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2011/10/update-2-is-1-too-much.html' title='Update: 2 is 1 too much'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-6341552697731527186</id><published>2011-07-24T21:53:00.002+02:00</published><updated>2011-07-24T22:03:35.123+02:00</updated><title type='text'>No Pain No Gain</title><content type='html'>As Sir Churchill once said: &lt;span style="font-style:italic;"&gt;If you're going through hell, keep going.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Even though things seem to become better, I'll be working on my portfolio again anyways. So, stay tuned. Next time things could blow up. You'll never know for sure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-6341552697731527186?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/6341552697731527186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=6341552697731527186&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6341552697731527186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6341552697731527186'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2011/07/no-pain-no-gain.html' title='No Pain No Gain'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-6654821930017861855</id><published>2011-06-22T21:24:00.004+02:00</published><updated>2011-06-22T21:49:43.936+02:00</updated><title type='text'>Open for buisiness</title><content type='html'>Well, I'm going to have whole month now - at least - to work on my portfolio again.&lt;br /&gt;&lt;br /&gt;Should you be looking for a new junior 3D/2D Artist check out this blog for updates soon, or contact me via e-mail.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-6654821930017861855?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/6654821930017861855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=6654821930017861855&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6654821930017861855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6654821930017861855'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2011/06/open-for-buisiness.html' title='Open for buisiness'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-4995010997670233555</id><published>2011-03-17T20:37:00.005+01:00</published><updated>2011-06-22T21:50:18.715+02:00</updated><title type='text'>Nothing but tumbelweed</title><content type='html'>I actually managed to get a job in the games industry - actually it's already the second, because I quit at Kunst-stoff at the end of 2010 - and I'm really busy and very happy working for SlipShift. So, just in case you wonder why I didn't post anymore updates on this site.&lt;br /&gt;&lt;br /&gt;Should you be interested in what I'm working on right now, check out: &lt;a href="http://reborn-horizon.slipshift.net/start.php?l=en"&gt;Reborn Horizon&lt;/a&gt; or follow us on &lt;a href="http://www.facebook.com/RebornHorizon?sk=wall&amp;filter=2"&gt;Facebook&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-4995010997670233555?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/4995010997670233555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=4995010997670233555&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/4995010997670233555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/4995010997670233555'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2011/03/nothing-but-tumbelweed.html' title='Nothing but tumbelweed'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-5487747069086086029</id><published>2010-10-17T23:30:00.005+02:00</published><updated>2010-10-18T00:24:48.948+02:00</updated><title type='text'>Men At Arms - Medieval Crossbowman</title><content type='html'>As I posted before, I am going to do Lowpoly models for a while, because of technical issues. You can't do Highpoly with about 500 MB RAM -_- ...&lt;br /&gt;&lt;br /&gt;I decided to do a medieval english crossbowman with less than 5000 Tris including all props.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/TLtzV3XoLlI/AAAAAAAAAKA/3F_c-H_anPs/s1600/MenAtArms_Crossbowman.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/TLtzV3XoLlI/AAAAAAAAAKA/3F_c-H_anPs/s320/MenAtArms_Crossbowman.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5529139787004915282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After the Diffuse is done, I'll be modelling two more medieval soldiers. And maybe a whole series of variations.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ah, and maybe you've noticed a little change to the blog's layout and style. I added a banner and a &lt;a href="http://gilsalvado.blogspot.com/p/portfolio-gallery.html"&gt;Portfolio page&lt;/a&gt;. As a start it's a lot the same as in &lt;a href="http://eddiemz.blogspot.com/"&gt;Eddie Munoz's Blog&lt;/a&gt;, because I liked it a lot when I had a look at it today. Took some time to figure out how it works, therefore it still looks very similiar. I'm going to change it as soon as possible, because it's a little ballsy to copy it so obviously.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-5487747069086086029?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/5487747069086086029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=5487747069086086029&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/5487747069086086029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/5487747069086086029'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/10/men-at-arms-medieval-crossbowman.html' title='Men At Arms - Medieval Crossbowman'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gk15GS90lYs/TLtzV3XoLlI/AAAAAAAAAKA/3F_c-H_anPs/s72-c/MenAtArms_Crossbowman.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-5930598755652992751</id><published>2010-10-06T19:33:00.002+02:00</published><updated>2010-10-06T20:12:06.342+02:00</updated><title type='text'>Deus Ex Machina</title><content type='html'>Unfortunately, when I started to sculp the highpoly this day, I had to realize that something is not working correctly with driver of the turbo memory of the laptop, which I borrowed of a former fellow student.&lt;br /&gt;I find myself unable to solve this problem through software and hardware. Therefore I decided to ... &lt;span style="font-style:italic;"&gt;go back to the roots&lt;/span&gt;. If I can't work highpoly, I'm going to work lowpoly only. Something my portfolio is lacking anyway. So it's a good thing in the end anyway. It's all just a matter of your point of view ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-5930598755652992751?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/5930598755652992751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=5930598755652992751&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/5930598755652992751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/5930598755652992751'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/10/deus-ex-machina.html' title='Deus Ex Machina'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-6393171613895683045</id><published>2010-10-05T23:10:00.004+02:00</published><updated>2010-10-05T23:23:21.812+02:00</updated><title type='text'>Maritime Interlude</title><content type='html'>Well, even though I'm not able to participate for the &lt;a href="http://cghub.com/forum/showthread.php?p=47751&amp;posted=1#post47751"&gt;ArenaNet University Artist Internship Program 2010&lt;/a&gt;, I paused working on the hardsurface modeling of the military robot for a while, because it'll be a good practice anyway.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gk15GS90lYs/TKuVVDXavDI/AAAAAAAAAIw/T_nQzFILCd0/s1600/Crustacean_BaseMesh_pers.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 184px;" src="http://4.bp.blogspot.com/_gk15GS90lYs/TKuVVDXavDI/AAAAAAAAAIw/T_nQzFILCd0/s320/Crustacean_BaseMesh_pers.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5524673556813364274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/TKuVas_38zI/AAAAAAAAAI4/iX47iWjdxl4/s1600/Crustacean_BaseMesh_left.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 121px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/TKuVas_38zI/AAAAAAAAAI4/iX47iWjdxl4/s320/Crustacean_BaseMesh_left.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5524673653888250674" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm going to start sculpting tomorrow. Texturing should be done on Sunday, because the deadline is exactly in a week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-6393171613895683045?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/6393171613895683045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=6393171613895683045&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6393171613895683045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6393171613895683045'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/10/maritime-interlude.html' title='Maritime Interlude'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gk15GS90lYs/TKuVVDXavDI/AAAAAAAAAIw/T_nQzFILCd0/s72-c/Crustacean_BaseMesh_pers.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-35540887099095365</id><published>2010-10-01T11:01:00.005+02:00</published><updated>2010-10-01T11:24:15.759+02:00</updated><title type='text'>The Invisible Neighbor</title><content type='html'>I just recently decided, because the rear side is not shown in the illustration, I could go all crazy. So I looked up the internet for the rear side of tanks and found the image of a british &lt;a href="http://military-photo.blogspot.com/2008/12/british-challenger-2-tank-rear.html"&gt;Challenger 2&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/TKWl7luVtYI/AAAAAAAAAIg/t6xBr_tIBB8/s1600/TheInvisible_FriendlyNeighbor_BaseMesh_00.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 197px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/TKWl7luVtYI/AAAAAAAAAIg/t6xBr_tIBB8/s320/TheInvisible_FriendlyNeighbor_BaseMesh_00.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5523002961197118850" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/TKWmF9UbhTI/AAAAAAAAAIo/AQN6US8fskc/s1600/TheInvisible_FriendlyNeighbor_BaseMesh_01.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 206px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/TKWmF9UbhTI/AAAAAAAAAIo/AQN6US8fskc/s320/TheInvisible_FriendlyNeighbor_BaseMesh_01.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5523003139329590578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The rear is much more detailed than the front, but in my opinion this is a good contrast. With the fuel tanks on its back indicating its Achilles tendon.&lt;br /&gt;Apart from that there's also a tow rope and hook.&lt;br /&gt;&lt;br /&gt;After all I've decided the robot to be about 3m tall for there is not a exact measure reference in Mauro's image.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-35540887099095365?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/35540887099095365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=35540887099095365&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/35540887099095365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/35540887099095365'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/10/invisible-neighbor.html' title='The Invisible Neighbor'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/TKWl7luVtYI/AAAAAAAAAIg/t6xBr_tIBB8/s72-c/TheInvisible_FriendlyNeighbor_BaseMesh_00.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-3057387748912902820</id><published>2010-09-29T21:13:00.003+02:00</published><updated>2010-09-29T21:36:21.607+02:00</updated><title type='text'>Friendly Neighbor</title><content type='html'>Well, I am working on a new piece and I started to block it out during the last days. It's based on a illustration made by &lt;a href="http://www.artofben.com/home.htm"&gt;Ben Mauro&lt;/a&gt;, which he did for the ImagineFX &lt;a href="http://www.imaginefx.com/02287754329514662579/imaginefx-issue-61.html"&gt;Issue 61&lt;/a&gt;. I had to think of a backside and some other parts which are not or only partial visible - both was troubling and creative.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/TKOTEktCDQI/AAAAAAAAAIY/a8BjIjzQRFc/s1600/FriendlyNeighbor_BaseMesh.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 231px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/TKOTEktCDQI/AAAAAAAAAIY/a8BjIjzQRFc/s320/FriendlyNeighbor_BaseMesh.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5522419274867674370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;All the 'visible' parts are blocked out by now. Today I made all the stuff which I had to create, because it's not existing or hinted in the image.&lt;br /&gt;Soon I am going to start with the hardsurface modeling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-3057387748912902820?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/3057387748912902820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=3057387748912902820&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/3057387748912902820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/3057387748912902820'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/09/friendly-neighbor.html' title='Friendly Neighbor'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_gk15GS90lYs/TKOTEktCDQI/AAAAAAAAAIY/a8BjIjzQRFc/s72-c/FriendlyNeighbor_BaseMesh.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-9033974520547679223</id><published>2010-09-28T21:31:00.003+02:00</published><updated>2010-09-28T21:39:09.896+02:00</updated><title type='text'>Modeling Exam 'Result'</title><content type='html'>Well, the modeling exam is of course done by now already. I rendered a shot in panel format to show more of the tower interior.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/TKJD2Di226I/AAAAAAAAAIQ/sRFV_Phd5NQ/s1600/TowerInterior_Render.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 320px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/TKJD2Di226I/AAAAAAAAAIQ/sRFV_Phd5NQ/s320/TowerInterior_Render.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5522050689053154210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Looks kinda old school with all these tileable textures all over the place. Should've used some decals.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-9033974520547679223?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/9033974520547679223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=9033974520547679223&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/9033974520547679223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/9033974520547679223'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/09/modeling-exam-result.html' title='Modeling Exam &apos;Result&apos;'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/TKJD2Di226I/AAAAAAAAAIQ/sRFV_Phd5NQ/s72-c/TowerInterior_Render.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-8604718795489418412</id><published>2010-08-09T01:04:00.004+02:00</published><updated>2010-08-09T01:17:23.577+02:00</updated><title type='text'>3D Modelling Exam WIP</title><content type='html'>I'm currently working on my Portfolio, but I'd already began with my 3D modelling exam for this last semester. &lt;a href="http://saschahenrichs.blogspot.com/"&gt;Sascha Henrichs&lt;/a&gt; (&lt;a href="http://www.pluto13.de/"&gt;Piranha Bytes&lt;/a&gt;), our lecturer, gave us the task to model a stair of any kind, so I'm going to do a helical stair within a small tower interior.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/TF84RTZuwPI/AAAAAAAAAIA/m1O7pl9ZRsU/s1600/3DModellingExam2010_Stair.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 255px; height: 320px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/TF84RTZuwPI/AAAAAAAAAIA/m1O7pl9ZRsU/s320/3DModellingExam2010_Stair.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5503179139587162354" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For texturing we'll only be allowed to use 5 tileable textures (excluding normal, specular and emissives) and 1 unique mapped texture for props.&lt;br /&gt;&lt;br /&gt;The current polycount is about 13.500 tris, which is still below the allowed max of 20.000 for this exam.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-8604718795489418412?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/8604718795489418412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=8604718795489418412&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/8604718795489418412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/8604718795489418412'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/08/3d-modelling-exam-wip.html' title='3D Modelling Exam WIP'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gk15GS90lYs/TF84RTZuwPI/AAAAAAAAAIA/m1O7pl9ZRsU/s72-c/3DModellingExam2010_Stair.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-1577634486003112943</id><published>2010-08-04T14:48:00.002+02:00</published><updated>2010-08-04T15:00:22.900+02:00</updated><title type='text'>Crunshed out</title><content type='html'>Oh boy, ...&lt;br /&gt;&lt;br /&gt;the last two weeks have been tough. Finally I am able to find some sleep, at least a bit. And now it's time to finally set up my portfolio in order to send it out with my applications.&lt;br /&gt;&lt;br /&gt;But you can already have a look of my &lt;a href="http://gilsalvado.daportfolio.com/"&gt;online portfolio&lt;/a&gt;, which I am going to update this evening.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-1577634486003112943?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/1577634486003112943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=1577634486003112943&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1577634486003112943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1577634486003112943'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/08/crunshed-out.html' title='Crunshed out'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-1570373769435617491</id><published>2010-06-29T10:46:00.004+02:00</published><updated>2010-06-29T10:58:24.996+02:00</updated><title type='text'>Final Unreal Rendering</title><content type='html'>The textures are done and the rifle is rigged and placed in a customized udk render scene in order to show how the carbine is going to look like in the unreal engine 3.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/TCmzaNX6TwI/AAAAAAAAAHw/4EZqP4lSBHw/s1600/Print_LastExit_Carbine.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/TCmzaNX6TwI/AAAAAAAAAHw/4EZqP4lSBHw/s320/Print_LastExit_Carbine.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5488114883775581954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At the left side you'll see the concepts made by &lt;a href="http://philippdege.cghub.com/"&gt;Philipp Dege&lt;/a&gt; and on the right the 3D model of the carbine including magazins and 51mm rounds in all variations made by myself.&lt;br /&gt;&lt;br /&gt;And maybe you'll noticed the new frame, which includes the information from above, because this is the printable version (50x40cm, RGB, 220 ppi).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-1570373769435617491?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/1570373769435617491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=1570373769435617491&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1570373769435617491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1570373769435617491'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/06/final-unreal-rendering.html' title='Final Unreal Rendering'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_gk15GS90lYs/TCmzaNX6TwI/AAAAAAAAAHw/4EZqP4lSBHw/s72-c/Print_LastExit_Carbine.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-364862490452805435</id><published>2010-06-22T01:30:00.004+02:00</published><updated>2010-06-22T01:41:06.091+02:00</updated><title type='text'>Getting dirty</title><content type='html'>The last update of ... well, today. The sun hasn't risen yet.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/TB_2qfdMtTI/AAAAAAAAAHo/LStUcwxbI3E/s1600/Carbine_wip_07_UDK.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/TB_2qfdMtTI/AAAAAAAAAHo/LStUcwxbI3E/s320/Carbine_wip_07_UDK.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5485374081019458866" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There are still some flipped UV's which I'm going to fix of course ... tomorrow.&lt;br /&gt;&lt;br /&gt;You've surely noticed, that some of my renderings are pretty crappy. That's because I'm taking snapshots out of the UDK Static Mesh Viewer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-364862490452805435?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/364862490452805435/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=364862490452805435&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/364862490452805435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/364862490452805435'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/06/getting-dirty.html' title='Getting dirty'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/TB_2qfdMtTI/AAAAAAAAAHo/LStUcwxbI3E/s72-c/Carbine_wip_07_UDK.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-6061690866334049230</id><published>2010-06-21T16:02:00.004+02:00</published><updated>2010-06-21T16:15:18.751+02:00</updated><title type='text'>Unreal Rendering</title><content type='html'>Time for an update. I've recently made an rendering of the bike inside a Unreal rendering scene, and you shall not miss it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/TB9y5LJVnII/AAAAAAAAAHg/m0tU57rLLJs/s1600/BikeUDK_Print.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/TB9y5LJVnII/AAAAAAAAAHg/m0tU57rLLJs/s320/BikeUDK_Print.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5485229197730618498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You may notice that I added some text on the texture maps. There are also some Easter Egg's. You will not be able to see them on this image, but in Game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And here's already a sneak preview of the carbine textures:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gk15GS90lYs/TB9ypy2LkmI/AAAAAAAAAHY/JE0DvdRzowY/s1600/Carbine_wip_06_UDK.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_gk15GS90lYs/TB9ypy2LkmI/AAAAAAAAAHY/JE0DvdRzowY/s200/Carbine_wip_06_UDK.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5485228933509780066" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-6061690866334049230?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/6061690866334049230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=6061690866334049230&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6061690866334049230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6061690866334049230'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/06/unreal-rendering.html' title='Unreal Rendering'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/TB9y5LJVnII/AAAAAAAAAHg/m0tU57rLLJs/s72-c/BikeUDK_Print.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-340637846911349140</id><published>2010-06-18T12:14:00.004+02:00</published><updated>2010-06-18T12:41:04.101+02:00</updated><title type='text'>Weapons of men</title><content type='html'>Well, I couldn't finish my private work (the 40k Terminator) yet, because of deadline issues in my current project.&lt;br /&gt;&lt;br /&gt;But I was able to finish the High and Low Poly for this Prop within 50% less time than as before. Thanks to the lectureship of &lt;a href="http://www.peterboehme.com/"&gt;Peter Böhme&lt;/a&gt; and the Tutorial by &lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/next-gen-weapon-creation-day-1-the-high-poly-model/"&gt;Ben Bolton&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/TBtKFLZIyFI/AAAAAAAAAHA/T_AQJ5pdyj4/s1600/CarbineHP_Print.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/TBtKFLZIyFI/AAAAAAAAAHA/T_AQJ5pdyj4/s320/CarbineHP_Print.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5484058424071735378" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The rifle is of course based upon a weapon used by the US Army and the basic design for this variation was concepted by &lt;a href="http://pdege.blogspot.com/"&gt;Philipp Dege&lt;/a&gt;, but finalized by myself 'cause he got ill.&lt;br /&gt;&lt;br /&gt;This weapon is going to be used by the ranger in &lt;a href="http://lastexitthegame.blogspot.com/"&gt;Last Exit&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Currently I'm already baking the texture maps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-340637846911349140?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/340637846911349140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=340637846911349140&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/340637846911349140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/340637846911349140'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/06/weapons-of-men.html' title='Weapons of men'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_gk15GS90lYs/TBtKFLZIyFI/AAAAAAAAAHA/T_AQJ5pdyj4/s72-c/CarbineHP_Print.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-4558631824732373126</id><published>2010-06-07T14:49:00.005+02:00</published><updated>2010-06-18T12:41:51.361+02:00</updated><title type='text'>Only in death does duty end</title><content type='html'>Now finally I'm able to show you two little shots from my portfolio work on that Warhammer 40k model as I originally promosed some posts earlier. Please notice this ist still work in progress. So some edges are not determined yet and look odd smooth.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/TAzsLCiIpsI/AAAAAAAAAGw/sQekGJcRHaQ/s1600/40kTerminator_pers_high.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 253px; height: 320px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/TAzsLCiIpsI/AAAAAAAAAGw/sQekGJcRHaQ/s320/40kTerminator_pers_high.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5480014521005811394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gk15GS90lYs/TAzss99mtaI/AAAAAAAAAG4/WWHeC9lhI0A/s1600/40kTerminator_front_high.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 253px; height: 320px;" src="http://4.bp.blogspot.com/_gk15GS90lYs/TAzss99mtaI/AAAAAAAAAG4/WWHeC9lhI0A/s320/40kTerminator_front_high.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5480015103894402466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If things go well, the main hard surface modelling will be done today. Scratches and other damages of battle will be sculpted in zBrush until the end of this week.&lt;br /&gt;The textures will surely need some extra time, because I'm actully working on my student's project for this final semester. I just found some extra time for my private stuff, because our concepter got ill.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-4558631824732373126?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/4558631824732373126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=4558631824732373126&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/4558631824732373126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/4558631824732373126'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/06/only-in-death-does-duty-end.html' title='Only in death does duty end'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/TAzsLCiIpsI/AAAAAAAAAGw/sQekGJcRHaQ/s72-c/40kTerminator_pers_high.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-9108157699559946123</id><published>2010-05-31T20:18:00.004+02:00</published><updated>2010-05-31T21:01:43.099+02:00</updated><title type='text'>Praise the UDK</title><content type='html'>Usually I don't like texturing that much, 'cause I find it's a pain in the ass to unscene textures. And until you see the final result in the 3D engine it may take some time, depending on the engine pipeline. But this time it went supringsly easy, thanks to use of the UDK.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/TAP-CLOPW3I/AAAAAAAAAGQ/tZRbINwUlOs/s1600/BikeUDK_Blog.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/TAP-CLOPW3I/AAAAAAAAAGQ/tZRbINwUlOs/s320/BikeUDK_Blog.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5477500885138365298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I hope you enjoy it, because this is my best texture to date.&lt;br /&gt;&lt;br /&gt;Probably you remember this model from the previous posting. And it's already placed in the Greybox of our current Project. So, go and visit: &lt;a href="http://lastexitthegame.blogspot.com/"&gt;lastexitthegame.blogspot.com&lt;/a&gt; and check for some updates.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-9108157699559946123?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/9108157699559946123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=9108157699559946123&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/9108157699559946123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/9108157699559946123'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/05/praise-udk.html' title='Praise the UDK'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gk15GS90lYs/TAP-CLOPW3I/AAAAAAAAAGQ/tZRbINwUlOs/s72-c/BikeUDK_Blog.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-1561944897316382386</id><published>2010-05-12T09:53:00.002+02:00</published><updated>2010-05-14T13:04:01.851+02:00</updated><title type='text'>2045 Kr4d</title><content type='html'>Well, nothing from the dark age I was talking about in my previous post, but something from an apocalyptic scenario I am currently working for at the Games Academy.&lt;br /&gt;&lt;br /&gt;This is going to be an asset for my final student project. Hope you enjoy it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gk15GS90lYs/S-0uEVpnIMI/AAAAAAAAAGI/HPZgYnFB5y0/s1600/BikeWIP_Blog.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 182px;" src="http://4.bp.blogspot.com/_gk15GS90lYs/S-0uEVpnIMI/AAAAAAAAAGI/HPZgYnFB5y0/s320/BikeWIP_Blog.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5471079774391050434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I am using hard surface modeling with floating geometry in order to generate the normal map for the low poly model.&lt;br /&gt;&lt;br /&gt;Check out &lt;a href="http://lastexitthegame.blogspot.com/"&gt;lastexitthegame.blogspot.com&lt;/a&gt; for more informations about the project.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-1561944897316382386?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/1561944897316382386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=1561944897316382386&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1561944897316382386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1561944897316382386'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/05/2045-kr4d.html' title='2045 Kr4d'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gk15GS90lYs/S-0uEVpnIMI/AAAAAAAAAGI/HPZgYnFB5y0/s72-c/BikeWIP_Blog.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-1666786312959805086</id><published>2010-04-08T09:08:00.003+02:00</published><updated>2010-04-08T11:45:37.393+02:00</updated><title type='text'>Portfolio Sneak</title><content type='html'>It's been a while since I posted an update on this blog. So here's a little Sneak Preview of my current Portfolio. The models shown should be familiar for some of you.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/S72jbNDxOYI/AAAAAAAAAF0/veU_flR3zfo/s1600/Portfolio_02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 142px; height: 200px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/S72jbNDxOYI/AAAAAAAAAF0/veU_flR3zfo/s200/Portfolio_02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5457698011200174466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/S72jXibTWNI/AAAAAAAAAFs/GjYkEZm1dh4/s1600/Portfolio_03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 142px; height: 200px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/S72jXibTWNI/AAAAAAAAAFs/GjYkEZm1dh4/s200/Portfolio_03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5457697948216547538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gk15GS90lYs/S72jSDD8CpI/AAAAAAAAAFk/ao6s1LfbDnc/s1600/Portfolio_06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 142px; height: 200px;" src="http://4.bp.blogspot.com/_gk15GS90lYs/S72jSDD8CpI/AAAAAAAAAFk/ao6s1LfbDnc/s200/Portfolio_06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5457697853897706130" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the next update prepare yourself for &lt;span style="font-style:italic;"&gt;a grim darkness of the future, where there is only war ...&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-1666786312959805086?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/1666786312959805086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=1666786312959805086&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1666786312959805086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1666786312959805086'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/04/portfolio-sneak.html' title='Portfolio Sneak'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gk15GS90lYs/S72jbNDxOYI/AAAAAAAAAF0/veU_flR3zfo/s72-c/Portfolio_02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-1520638667049496577</id><published>2010-01-25T14:25:00.004+01:00</published><updated>2010-01-25T14:38:15.832+01:00</updated><title type='text'>Crayon portrait</title><content type='html'>Yes, there's more to learn at the academy than how to push vertices and texturing 3D models on 2D textures.&lt;br /&gt;Here's a portrait I made with chalk and pencil in a art lesson with Anja Niesler.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/S12cx_3stKI/AAAAAAAAAFQ/fGKmHo5qW7c/s1600-h/portrait_crayon_pchomik_00.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 233px; height: 320px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/S12cx_3stKI/AAAAAAAAAFQ/fGKmHo5qW7c/s320/portrait_crayon_pchomik_00.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5430669108451259554" /&gt;&lt;/a&gt;&lt;br /&gt;We had to portray some of our classmates. And because Patrick help me with my english gramma on this blog, I would like to say thank you by posting my portrait of him.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-1520638667049496577?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/1520638667049496577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=1520638667049496577&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1520638667049496577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1520638667049496577'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/01/crayon-portrait.html' title='Crayon portrait'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/S12cx_3stKI/AAAAAAAAAFQ/fGKmHo5qW7c/s72-c/portrait_crayon_pchomik_00.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-9034988702629617350</id><published>2010-01-18T17:43:00.003+01:00</published><updated>2010-01-18T17:57:54.283+01:00</updated><title type='text'>Deep space diving!</title><content type='html'>I just made a another creature, which I will put in the same scene with the Inscetobrute, because both do have extraordinary long arms and a marine theme.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/S1SScuvuGkI/AAAAAAAAAFI/3tGiYkEBcZ8/s1600-h/SpaceDiver_pers_00.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/S1SScuvuGkI/AAAAAAAAAFI/3tGiYkEBcZ8/s320/SpaceDiver_pers_00.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5428124473170467394" /&gt;&lt;/a&gt;&lt;br /&gt;Base mesh, Retopology and UV Layout are already done. So, I just have to sculp the normal map and bake/paint the other texture. And if those are done, I'm going to rig and skin them both.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-9034988702629617350?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/9034988702629617350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=9034988702629617350&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/9034988702629617350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/9034988702629617350'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/01/deep-space-diving.html' title='Deep space diving!'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/S1SScuvuGkI/AAAAAAAAAFI/3tGiYkEBcZ8/s72-c/SpaceDiver_pers_00.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-1259160393492585221</id><published>2010-01-05T18:38:00.004+01:00</published><updated>2010-01-16T12:21:17.596+01:00</updated><title type='text'>Big, ugly MF</title><content type='html'>Well, happy new year after all. I got to say, that I've been enjoying my holidays. Therefore the textures of the brute aren't finished completly yet, but they're close to.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gk15GS90lYs/S0N57t3AsJI/AAAAAAAAAFA/2HaQg5CBgHY/s1600-h/Insectobrute_portrait.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_gk15GS90lYs/S0N57t3AsJI/AAAAAAAAAFA/2HaQg5CBgHY/s320/Insectobrute_portrait.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5423312443113779346" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just got to fix some scenes and a lot of baking errors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-1259160393492585221?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/1259160393492585221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=1259160393492585221&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1259160393492585221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/1259160393492585221'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2010/01/big-ugly-mf.html' title='Big, ugly MF'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gk15GS90lYs/S0N57t3AsJI/AAAAAAAAAFA/2HaQg5CBgHY/s72-c/Insectobrute_portrait.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-7148909809347586146</id><published>2009-11-27T21:08:00.008+01:00</published><updated>2010-01-16T12:19:19.668+01:00</updated><title type='text'>Grown up zSpheres</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/SxAyAsqhvZI/AAAAAAAAAEg/LJZPzIed4vQ/s1600/Insectobrute_zsphere.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/SxAyAsqhvZI/AAAAAAAAAEg/LJZPzIed4vQ/s320/Insectobrute_zsphere.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5408878140042886546" /&gt;&lt;/a&gt;&lt;br /&gt;The result out of a bunch of zSpheres and the help of Stephan Viranyi during a lecture in 3D Sculpting I didn't expect it to turn out as a bulky insect-like hulk.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/SxAyC2NYlII/AAAAAAAAAEo/ENV5y8Z7364/s1600/Insectobrute_low.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/SxAyC2NYlII/AAAAAAAAAEo/ENV5y8Z7364/s320/Insectobrute_low.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5408878176964744322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/SxAyFWrzKZI/AAAAAAAAAEw/NCZ4D-Gch8s/s1600/Insectobrute_high.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/SxAyFWrzKZI/AAAAAAAAAEw/NCZ4D-Gch8s/s320/Insectobrute_high.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5408878220041988498" /&gt;&lt;/a&gt;&lt;br /&gt;What I personally learned from this - what first started as a zBrush Sketching - is, that I should really do some scribbles on paper in the beginning. Just to get a better idea of the silhouette, only because I am not that affin to 3D sculpting yet.&lt;br /&gt;It's not that I don't like the creature at all, but it's silhouette could really be a little bit more intense.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And heres a sneak peak of what the final texturing could look like. It already contains the cavity and ambient occlusion maps within the diffuse. The normalmap still needs a specular. After I'm done with that, I'm going to render and post it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/SxAyP4aJHxI/AAAAAAAAAE4/ywghNRJiCxo/s1600/Insectobrute_textured.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/SxAyP4aJHxI/AAAAAAAAAE4/ywghNRJiCxo/s200/Insectobrute_textured.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5408878400893427474" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-7148909809347586146?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/7148909809347586146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=7148909809347586146&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/7148909809347586146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/7148909809347586146'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/11/grown-up-zspheres.html' title='Grown up zSpheres'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_gk15GS90lYs/SxAyAsqhvZI/AAAAAAAAAEg/LJZPzIed4vQ/s72-c/Insectobrute_zsphere.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-3083568094112211466</id><published>2009-11-19T12:11:00.009+01:00</published><updated>2010-01-16T11:57:48.389+01:00</updated><title type='text'>Adding the 3rd Dimension</title><content type='html'>As you see, this was the modeling sheet for what should have been my semester test. I didn't handed it, because it wasn't nearly as finished as you can see below. &lt;br /&gt;And during the crunch time of my last semester project there wasn't really enough spare time to work on my 3d modeling test. Easy equation: Project = 80 Pts : 3D Modeling = 20 Pts&lt;br /&gt;&lt;br /&gt;But I'm still working on it as you can see.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/SwUpqMW-z6I/AAAAAAAAADw/W563rkXOb3g/s1600/ART+I+08_3D+Modeling_Modeling+Sheet_Gil+Salvado_00.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 207px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/SwUpqMW-z6I/AAAAAAAAADw/W563rkXOb3g/s320/ART+I+08_3D+Modeling_Modeling+Sheet_Gil+Salvado_00.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5405772732577009570" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/SwUp4nJtc8I/AAAAAAAAAD4/_uRz-bAB2nc/s1600/ART+I+08_3D+Modeling_Modeling+Sheet_Gil+Salvado_01.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 207px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/SwUp4nJtc8I/AAAAAAAAAD4/_uRz-bAB2nc/s320/ART+I+08_3D+Modeling_Modeling+Sheet_Gil+Salvado_01.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5405772980287271874" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The actual 3D model in 3ds Max.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/SwUq0mkkd3I/AAAAAAAAAEA/-O_Ekz6QPZY/s1600/3dsmax+2009-11-19+12-20-37-78.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 253px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/SwUq0mkkd3I/AAAAAAAAAEA/-O_Ekz6QPZY/s400/3dsmax+2009-11-19+12-20-37-78.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5405774010923644786" /&gt;&lt;/a&gt;&lt;br /&gt;And the sculpting in zBrush, inlcuding redesign of the base meshes.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_gk15GS90lYs/SwUsO2GzxnI/AAAAAAAAAEI/QUFbex1pUZw/s1600/zBrush.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 226px; height: 400px;" src="http://2.bp.blogspot.com/_gk15GS90lYs/SwUsO2GzxnI/AAAAAAAAAEI/QUFbex1pUZw/s400/zBrush.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5405775561282012786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm going to post an update as soon as the textures are done.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-3083568094112211466?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/3083568094112211466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=3083568094112211466&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/3083568094112211466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/3083568094112211466'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/11/adding-3rd-dimension.html' title='Adding the 3rd Dimension'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_gk15GS90lYs/SwUpqMW-z6I/AAAAAAAAADw/W563rkXOb3g/s72-c/ART+I+08_3D+Modeling_Modeling+Sheet_Gil+Salvado_00.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-7526117328180897687</id><published>2009-11-08T15:01:00.008+01:00</published><updated>2010-01-16T12:12:20.137+01:00</updated><title type='text'>A grim future ahead</title><content type='html'>This was my personal vision of how the game should look like, but in the end things never happen like you want them to.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/SvbQE4IFXuI/AAAAAAAAAC4/9OqLhlGOWWo/s1600-h/ROTT_Templar_Panorama.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/SvbQE4IFXuI/AAAAAAAAAC4/9OqLhlGOWWo/s400/ROTT_Templar_Panorama.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401733585281834722" /&gt;&lt;/a&gt;&lt;br /&gt;And also the model made from the sheet below wasn't realized like originally intended.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/SvbUtolmfHI/AAAAAAAAADY/3ilx-VlZhQI/s1600-h/ROTT_Templar_Modeling+Sheet_Mech.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/SvbUtolmfHI/AAAAAAAAADY/3ilx-VlZhQI/s400/ROTT_Templar_Modeling+Sheet_Mech.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401738683531820146" /&gt;&lt;/a&gt;&lt;br /&gt;Personal Note to myself: check future jpg for cmyk mode -_-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-7526117328180897687?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/7526117328180897687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=7526117328180897687&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/7526117328180897687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/7526117328180897687'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/11/grim-future-ahead.html' title='A grim future ahead'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gk15GS90lYs/SvbQE4IFXuI/AAAAAAAAAC4/9OqLhlGOWWo/s72-c/ROTT_Templar_Panorama.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-346740342259717817</id><published>2009-11-08T14:51:00.007+01:00</published><updated>2010-01-16T12:11:19.350+01:00</updated><title type='text'>It's a Kraken!</title><content type='html'>As with the Airscout, I used a marine animal as the source for the design. It was not easy and I'm still not satisfied with the turret.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/SvbQ0O_GHKI/AAAAAAAAADA/YBiqixTkmJY/s1600-h/ROTT_Cthulu_Skimmer+Tank.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/SvbQ0O_GHKI/AAAAAAAAADA/YBiqixTkmJY/s400/ROTT_Cthulu_Skimmer+Tank.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401734398872001698" /&gt;&lt;/a&gt;&lt;br /&gt;It had been the first time that I used vector shapes in order to create the modeling sheet. It may be very slow at the beginning, but one of its benefits is the easy way of copying shapes. Useful for mechanical designs and laziness ^^&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/SvbW3WNvH8I/AAAAAAAAADg/NKpXUDgn9kI/s1600-h/ROTT_Cthulu_Modeling+Sheet_Skimmer+Tank.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/SvbW3WNvH8I/AAAAAAAAADg/NKpXUDgn9kI/s400/ROTT_Cthulu_Modeling+Sheet_Skimmer+Tank.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401741049421832130" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-346740342259717817?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/346740342259717817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=346740342259717817&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/346740342259717817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/346740342259717817'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/11/its-kraken.html' title='It&apos;s a Kraken!'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/SvbQ0O_GHKI/AAAAAAAAADA/YBiqixTkmJY/s72-c/ROTT_Cthulu_Skimmer+Tank.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-2609778091634807254</id><published>2009-11-08T14:40:00.007+01:00</published><updated>2010-01-16T12:09:54.817+01:00</updated><title type='text'>What  becomes of a Murloc</title><content type='html'>What happens if you cross a Spacemarine with a Murloc?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/SvbQ_oRe31I/AAAAAAAAADI/X9bJh9GD8Do/s1600-h/ROTT_Cthulu_Eel+Marines.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/SvbQ_oRe31I/AAAAAAAAADI/X9bJh9GD8Do/s400/ROTT_Cthulu_Eel+Marines.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401734594638569298" /&gt;&lt;/a&gt;&lt;br /&gt;I tried to create a futuristic version of Deep One warrior.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/SvbXdO6OnDI/AAAAAAAAADo/wG2Lnmj2x_E/s1600-h/ROTT_Cthulu_Modeling+Sheet_Infantry+.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/SvbXdO6OnDI/AAAAAAAAADo/wG2Lnmj2x_E/s400/ROTT_Cthulu_Modeling+Sheet_Infantry+.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401741700295990322" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-2609778091634807254?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/2609778091634807254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=2609778091634807254&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/2609778091634807254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/2609778091634807254'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/11/what-becomes-of-murloc.html' title='What  becomes of a Murloc'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gk15GS90lYs/SvbQ_oRe31I/AAAAAAAAADI/X9bJh9GD8Do/s72-c/ROTT_Cthulu_Eel+Marines.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-2758310101747693424</id><published>2009-11-08T14:25:00.007+01:00</published><updated>2010-01-16T12:08:41.246+01:00</updated><title type='text'>Airscout for 'Rise of the Titans'</title><content type='html'>This is the concept for the airscout. A hostile NPC which didn't make it into 'Rise of the Titans'. Actually because we did not have had enough time to animate it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/SvbRobCFJyI/AAAAAAAAADQ/lnl4zPr_ozM/s1600-h/ROTT_Cthulu_Airscout.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/SvbRobCFJyI/AAAAAAAAADQ/lnl4zPr_ozM/s400/ROTT_Cthulu_Airscout.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401735295458944802" /&gt;&lt;/a&gt;&lt;br /&gt;It may catch your eyes, that I first tried to use a squid as a basis, but I was unsatisfied with the results. A squid may be fast moving, but not very agile. Therefore I used the form of a nautilus.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-2758310101747693424?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/2758310101747693424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=2758310101747693424&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/2758310101747693424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/2758310101747693424'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/11/airscout-for-rise-of-titans.html' title='Airscout for &apos;Rise of the Titans&apos;'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_gk15GS90lYs/SvbRobCFJyI/AAAAAAAAADQ/lnl4zPr_ozM/s72-c/ROTT_Cthulu_Airscout.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-4617234996232287025</id><published>2009-11-08T14:17:00.004+01:00</published><updated>2010-01-16T12:05:24.366+01:00</updated><title type='text'>The one at the bottom right ...</title><content type='html'>From a scribble into the modeling sheet:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gk15GS90lYs/SvbFOhghtfI/AAAAAAAAABw/UiMKXGMAUsU/s1600-h/Human+Factor_Modeling+Sheet_Lenka+Body.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 324px; height: 400px;" src="http://4.bp.blogspot.com/_gk15GS90lYs/SvbFOhghtfI/AAAAAAAAABw/UiMKXGMAUsU/s400/Human+Factor_Modeling+Sheet_Lenka+Body.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401721656381126130" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Later on I also made the facial modeling sheet for Lenka.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_gk15GS90lYs/SvbFW1YwwII/AAAAAAAAAB4/vbM9qPaUnJA/s1600-h/Human+Factor_Modeling+Sheet_Lenka+Face.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 297px;" src="http://4.bp.blogspot.com/_gk15GS90lYs/SvbFW1YwwII/AAAAAAAAAB4/vbM9qPaUnJA/s400/Human+Factor_Modeling+Sheet_Lenka+Face.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401721799156220034" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And yes, she's got some tough thigh ... way too tough ;) &lt;br /&gt;For God's sake I luckily had anatomy lessons later on!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-4617234996232287025?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/4617234996232287025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=4617234996232287025&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/4617234996232287025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/4617234996232287025'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/11/one-at-bottom-right.html' title='The one at the bottom right ...'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_gk15GS90lYs/SvbFOhghtfI/AAAAAAAAABw/UiMKXGMAUsU/s72-c/Human+Factor_Modeling+Sheet_Lenka+Body.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-8953052875432191156</id><published>2009-11-08T14:07:00.008+01:00</published><updated>2010-01-16T12:02:31.460+01:00</updated><title type='text'>Conceptual Work on Human Factor</title><content type='html'>These are some early silhouettes I made for my second students project, 'Human Factor', at the Games Academy. It has been the final project of the game design course.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_gk15GS90lYs/SvbEk_KNDBI/AAAAAAAAABg/tcixgFM21jI/s1600-h/Human+Factor_Male+Silhouettes.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 182px;" src="http://1.bp.blogspot.com/_gk15GS90lYs/SvbEk_KNDBI/AAAAAAAAABg/tcixgFM21jI/s400/Human+Factor_Male+Silhouettes.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401720942786055186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And some more advanced scribbles for one of the female characters. The one at the bottom right made it into to the game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_gk15GS90lYs/SvbEqN7OwjI/AAAAAAAAABo/hkp3d3fsU4s/s1600-h/Human+Factor_Female+Scribbles.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 394px; height: 400px;" src="http://3.bp.blogspot.com/_gk15GS90lYs/SvbEqN7OwjI/AAAAAAAAABo/hkp3d3fsU4s/s400/Human+Factor_Female+Scribbles.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5401721032649130546" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-8953052875432191156?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/8953052875432191156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=8953052875432191156&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/8953052875432191156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/8953052875432191156'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/11/conceptual-work-on-human-factor.html' title='Conceptual Work on Human Factor'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_gk15GS90lYs/SvbEk_KNDBI/AAAAAAAAABg/tcixgFM21jI/s72-c/Human+Factor_Male+Silhouettes.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-686801533864932818.post-6703045343537825168</id><published>2009-10-26T10:29:00.003+01:00</published><updated>2010-09-28T21:45:02.036+02:00</updated><title type='text'>Welcome</title><content type='html'>I welcome you to my Blog. Soon you'll find some visuals.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;Gil&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/686801533864932818-6703045343537825168?l=gilsalvado.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilsalvado.blogspot.com/feeds/6703045343537825168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=686801533864932818&amp;postID=6703045343537825168&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6703045343537825168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/686801533864932818/posts/default/6703045343537825168'/><link rel='alternate' type='text/html' href='http://gilsalvado.blogspot.com/2009/10/welcome.html' title='Welcome'/><author><name>Gil Salvado</name><uri>http://www.blogger.com/profile/03966631123825648336</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_gk15GS90lYs/SuVrEXAfXSI/AAAAAAAAAAc/_KzNmYyYRck/S220/Avatar.jpg'/></author><thr:total>0</thr:total></entry></feed>
